Digital Concepts & UX

bodies-cities St. James Town (virtual reality), 2018

I used human-centered research methods with urban residents to unravel the complexity of the body engaging with the with city. The findings were co-designed into a virtual reality walk through invisible worlds within in St. James Town, Toronto.

Methods/Tools: interviews, embodied mapping through walkabouts, paper mapping and reflection. Collaborative storyboarding for VR, photogrammetry, Unity game engine (VR dev).

The Living Room, Royal Ontario Museum, 2017 

Co-created multi-modal installation using projection mapping within a live installation. 

My role in team: User experience research for interaction design, exhibit installation, and demo coordination support to the team as we set up multiple live simulations for The Living Room this immersive installation. 

Back to the Future, Fashion Art Toronto, 2017

Back to the Future was inspired by my love of fashion and Star Wars. As a retro-futurist work, it explores fashion influenced by iconic sci-fic films from the past, and uses projection mapping in a fabricated setting to bring trends and icons to life. The work was co-created with projection mapping artist, Kavi.

Using Format